![]() Failure at an Insight check means conversation options have hidden success chances. Insight affects success in conversation trees at discerning success chances of different conversation options. Animal Handling is not utilized in the main campaign of Solasta. Animal Handling: Wisdom related skill.Religion affects success on certain checks to recall information about religions and religious history in the world of Solasta (situational chances at extra party XP). Nature affects success with crafting certain poisons, and recalling information about certain regions, natural phenomena and locations in the world of Solasta (situational chances at extra party XP). Investigation is not utilized in the main campaign of Solasta. Investigation: Intelligence related skill.History affects success on certain checks to recall information related to the history of the world of Solasta (situational chances at extra party XP). Arcana affects success with scribing scrolls, crafting certain potions, enchanting items, identifying hostile spells as they are being cast, and success copying wizard spells into their spellbook from spell scrolls or other spellbooks. Stealth affects success when hiding and remaining hidden after attacking while hidden. Sleight of Hand is not utilized in the main campaign of Solasta. Sleight of Hand: Dexterity related skill.Acrobatics affect success when escaping a grapple, climbing and jumping long distances, and falling without taking damage or going prone. Athletics affect success when grappling, climbing and jumping long distances. The tables below can be used to help calculate the total bonus to each skill. Rogues gain expertise, which adds double their proficiency bonus to chosen skills as well. Then, at character creation, you gain proficiency with some skills, which adds your proficiency bonus to those skills. Every skill starts at zero, and adds the modifier from the related ability score. Paladin and Sorcerer spellcasting ability.Persuasion, Deception, Intimidation and Performance skills.Animal Handling, Insight, Perception, Medicine and Survival skills.Wizard, Spellblade Fighter, and Shadowcaster Rogue spellcasting ability.Arcana, History, Nature, Investigation, and Religion skills.Additional hit points per level (increasing Constitution does retroactively add hit points).Success with lockpicking attempts using thieves' tools. ![]() Acrobatics, Sleight of Hand, and Stealth skills.Attack and Damage modifiers for certain weapon attacks.Below is a list of each ability score and the things they directly affect. Solasta has six attributes, each affecting different things. With all that said, happy reading! I hope you find this guide useful. The Sorcerer update is live, and I have updated the guide with all relevant sorcerer information! I will mention specific shops that are useful for getting recipes, ingredients, and so on, but I will not have an exhaustive list of the location of every single useful thing. Notes: A few notes to make - I do not have specific locations of all items, recipes, etc. Character creation is discussed, as are the spell options for casters. I also want to discuss the six factions in the game and how to choose which ones to increase favor with. The purpose of this guide is to help break down the main campaign into main and side missions with steps on how to prepare. They used a mixture of a unique setting, some homebrew content and the contents of the System Reference Document by Wizards of the Coast to translate 5th edition into a form that is easily accessible. This is a pretty faithful rendering of fifth edition Dungeons and Dragons rules into a video game format. Welcome to my guide for Solasta: Crown of the Magister! For a first creation by a new studio, the team at Tactical Adventures really did well.
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